Blizzard had officially announced Diablo IV, the Diablo series’s new game, at the BlizzCon 2019 event. So when will Diablo 4 be released? Which platforms will it come to? Here are the details.
Introduced with a cinematic video and a gameplay video, Diablo’s new game will initially have three character classes. The new game, which will include Sorceress, Barbarian, and Druid characters, will have more realistic graphics and darker weather than Diablo 3. Responding to the players’ darker wishes, Blizzard has designed Diablo 4 in a visibly dark and scary way.
Table of Contents
- 1 On which platforms will Diablo 4 be released?
- 2 Diablo 4 Trailers and Gameplay
- 3 When is the Diablo 4 Release date?
- 4 How will be Diablo 4 – all details – update: 4th August 2020
On which platforms will Diablo 4 be released?
According to what is known, the game will come out to PlayStation 4, PC, and Xbox One consoles for now. We can predict it will become out to PlayStation 5 also Xbox Series X.
Before we move on to the game’s release date, let’s talk about the details that will attract the game’s attention.
Diablo 4 Trailers and Gameplay
The game was first introduced to the players in the last quarter of 2019 with the cinematic trailer. It is possible to have an idea about the gameplay of the game in this cinematic trailer.
Besides, BlizzCon offered the YouTubers they invited in 2019 to play the demo version of the game and introduce it to the audience.
When is the Diablo 4 Release date?
- Update on 14.10.2020: BlizzCon has announced its BlizzConline event which is scheduled in 2021. The event will be held online due to the pandemic. The date planned for the event is between 19-21 February. We hope we can learn more about the game’s release date and game in this event.
Although an official release date has not been released, it is possible to inference from the updates released by the producers and the introductions of the gameplay. However, some estimates predict the release will not happen within 2020. And some estimates show us the best possibility of the release will be the last quarter of 2021. We will be here with updates.
Previous games of the series and evaluation averages:
- DIABLO (PC) // Year: 1996, Metascore: 94, User score: 8.7 (Developer: Blizzard)
- DIABLO II (PC) // Year: 2000, Metascore: 88, User score: 8.8 (Developer: Blizzard)
- DIABLO III (PC) // Year: 2012, Metascore: 88, User score: 4.1 (Developer: Blizzard)
How will be Diablo 4 – all details – update: 4th August 2020
The Diablo IV team talks about how they achieved important development goals while they were working from home and first shared an update on the features announced at BlizzCon last year. There is also information about how Diablo IV’s storytelling is made more immersive by developing interactions and conversations with the characters in the game, how some multiplayer gameplay features will work in the open world and progress, and much more.
How will the storytelling of Diablo IV be?
Developers talked about their improvements as below.
In Diablo IV, we have developed a few things about how we present the story. First of all, we want to talk about speeches. In D3, we used the interface elements with the character’s name and portrait. We are currently trying to use camera angles for conversations, some of which are automatically created by tools, while others are specially adjusted. In simple interactions between you and the characters in the game, we bring the camera closer to the characters (preserving the game’s isometric perspective).
We use an animation library to reflect the general atmosphere of the conversations. Although we adopt a similar camera approach for more complex conversations, at this point, the movements and animations of the character are specially prepared. In this way, we can present complex story moments while keeping you in the game world as much as possible. To show an example of such interactions:
The second storytelling technique we have developed is real-time cutscenes or RTC. Here we control the camera and approach storytelling as in the movies. So we save this technique to the most important moments of the story. There are some big advantages to having these in real-time. For example, we can show your character as part of the scene with the armor he is wearing at the moment. They are also displayed with your current resolution and graphic settings. Therefore, the fluency of the game is also preserved.
During our BlizzCon demo, we showed you our first work on real-time in-game cinemas. Our cinematic and game engine teams have worked on many improvements since then. Therefore, we were looking forward to seeing the cinematic that will bring excitement to the Dry Steppe experience’s peak. We can say that our expectations were met as a team. You can find a screenshot below that our friends in the story and cinematic teams let us share with you.
How will be the open-world of Diablo IV?
One of the important new features we brought to the Diablo series is the presentation of Sanctuary in the form of an open world. While focusing only on storytelling is an option, we will have various open-world systems and content to explore along the way. If you want to take a break from the main story and go for a ride, craft things, or do PvP, you are completely free in this. During our gameplay tests, we often observed this diversity.
During average gameplay, it took several hours for team members to complete the region story. But our friends, who focused solely on the story, completed the episode in half the average (of course, it was still possible to complete the side content after that). We think you can approach the story and side content in the game in your way, making the story’s completion (and re-completion) more enjoyable than in the past ARPGs.
The camps, which initially belonged to enemies, turn into small centers with travel destinations and sellers after completing their mission.
Finally, mounts were also among the things you could achieve during gameplay. We liked the interaction of the open world with mounts. You could reach your goals faster without trivializing travel or wars. One of my favorite aspects of mounts was personalizing them by looting the saddles and showing other players that I had completed a secluded mission in the area.
How will the multiplayer experience of the game?
I want to explain our experiences with gameplay tests with some examples. Dungeons and important story moments always take place specifically for the player and his group. After the story’s moments are completed, the towns turn into social spaces, and you can meet a few other people in the town. However, this does not prevent the game from making you feel like Diablo 4, and Diablo maintains its dangerous atmosphere. Sometimes you encounter other players while the journey is running.
We would also like to point out that you are not obliged to join a group during your journey. Players who play alone can also win prizes by being involved in completing the event. We think that this approach towards the fluency of the multiplayer experience has yielded quite good results. Our tests so far show that the world has a lively and dynamic atmosphere without compromising the Diablo feel. We have new tools to find groups for our players who want to form groups against Hell’s stooges.
Blizzcon Open World monster Ashava, which appeared in Scosglen in 2019, can also appear in the Dry Steppe.